Smart Materials->Add Existing Folder completely rewritten. This is a very significant feature for PBR Painting over the Texture/Mesh. If you already have an old cavity layer in the scene, you need to delete it to use this feature. It allows you to vary the cavity width/smoothing in real time, it is very important for realistic PBR texturing. In this case multi-range cavity will be calculated on the GPU, additional control in UI of conditions/smart materials will appear - the "Cavity width". The new RGB cavity was introduced as the default calculation method (see "Edit-> Preferences-> Tools-> Use RGB cavity as the default cavity calculation method"). Auto-Updater introduced: find the Updates manager in the Start menu, it notifies about the available updates in correspondence with the Edit->Preferences.
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